![]() ![]() Like me, I'm Disabled, and on a limited income, so I can't afford to wasted $2000.00 on something I'm not going to be happy with later. I'm merely trying to help some of the newbies out there, without a ton of cash to waste, on apps that might not be the best thing for them. That's it, I didn't want to turn this into a 3d grafx app flame war, if you want that, they are available to participate in all over the net at various CG Web Forums. ![]() inside BS3D, I know you can do some of it in 3DCoat, but sometimes it's a little better in BS3D, like I love the clone brush, once you learn how to scale, move the picture that you drag and drop in the window, and setup a reference point for using the clone brush, if you use a hi-res image, you can get awesomely realistic details. If you keep the higher poly subdivided model, load them into 3D-Coat, and sculpt it w/ voxels, o' also the topology tools, then render -> bake all the maps into bump / texture maps, to re-apply to the low poly version of the model, which you can also edit inside Blacksmith3D bending, denting etc. You can do anything, and the Tweak or Surface tool or Poly tools, when used with the Multi-selection tool, and subdivision with instance mirroring, ability to go back and forth in the subdivision levels while editing makes creating humans or anything organic awesome and easy, then either keep the high level of detail by editing the cage, or go back to lower poly levels, and save the results. ![]() but since then I NOW ONLY Use Silo3D 2.2 or 2.1.1 if 2.2 keeps crashing on the bugs from multiple cuts, and gets on my nerves too bad, then I will go back to 2.1.1, but either way Silo and it's total Configurability, both function wise and grafx wise, I can even make it look like Maya or Lightwave or 3DS Max not only look, but actually function like it, with custom buttons, and custom mouse / keyboard shortcuts, and viewport configs.īesides the configurability, it's face / or box modeling toolset is 2nd to NONE. I also use 3DCoat, and Love it!~ Ratchet: I also Love Silo3D for all my modeling stuff, now I used to use Fragmotion ALOT!! It Beats Milkshape3D hands down. I do think it takes a combo of several tools to do everything you need to create a game though. Also their texture layering tech, new in version 4 allows you to apply textures in layers, and has virtually unlimited texture size because of the way it handles it, it allows you to do this without killing your machine, by having to have all of the huge texture layers loaded at all times.īTW: I also like how BS3D integrates directly in with alot of the 3D Modeling packages out there, giving you a way to directly import and export the models in out of them, to make changes as needed, then be able to see the changes instantly.Īgain, this imho is an opinion like everyones on these forums, like the wars going on between the 3DCoat and Zbrush users, personally I think 3D Coat is awesome and kills Zbrush hands down. Also, I love the ability to simplify your model, lowering the number of polys in it. I happen to prefer: Silo3D - Modeling, and Blacksmith3D / 3DCoat for Painting or Sculpting, or if it takes alot of sculpting work, I will either use the free version of Sculptris or CB Model Pro, but I love Blacksmith3D for the ease of Scaling of parts of the model, thereby making creating multiple models a snap, like make one humanoid, and scale different parts, either enlarge or shrink, too make a totally different character. I also like using Silo3D, it all depends on the job and what tools work best, to be honest I use a combination of all of them depending on what the job dictates. I use those tools too, I have every tool you guys have listed, including 3D Coat, Fragmotion3D, Blacksmith3D, I used to use an older version of ZBrush, I was not impressed with its capabilities, but it may be better now that they purchased sculptris also to integrate it.
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